I instead spent most of my playtime making unorthodox weapons, and seeing if they were viable in the Boss Gauntlet.電子を操る 第七波動 ( セブンス ) 「 蒼き雷霆 ( アームドブルー )」の能力者。 I would have liked levels to have been more conducive to the different playstyles that weapon-customisation allows – in the current state they’re passable, but replaying them is a chore. There are two difficulty levels and two characters with minor differences (with Gunvolt being much better than Beck), some achievements to earn and a lot of randomly dropping collectibles to pick up. Game length can also be a concern too, since following the Mega Man formula leaves Mighty Gunvolt Burst with an intro stage, 8 main levels and 3 endgame levels summing up to around two hours per playthrough.
Weapon-crafting in Gunvolt Burst feels like a creative extension of Mega Man’s weapon collecting, and for those who aren’t partial to a menu-based customisation system in their run-and-gun platformer, all levels are perfectly beatable without upgrades.
Imagine fighting a boss who floats in the air for most of its patterns, and grinning smugly as your bullets curve upwards to hit him. By collecting certain goodies found in secret areas within levels, the player can modify their weapon into something entirely different. 9, but once you compare the fights in the former to the latter, you will be completely sold on this game.īoss fights are complemented well with Mighty Gunvolt Burst’s weapon-crafting system. Burst’s bosses are the same character designs from Mighty No. Boss attacks almost always fall into the perfect sweet-spot of easy to predict yet hard to dodge, and last long enough that beating them is a triumph. Every single boss is an amazingly well-crafted challenge, with unique attack patterns, key vulnerable points and a variety of effective strategies to victory. I don’t feel like I’m exaggerating when I say they are better designed than anything in the NES Mega Man games, and even some bosses in the Mega Man X series. The boss fights in this game are incredible. It’s been a pretty average experience so far, but just wait until you fight your first proper boss. Just do yourself a favour and pretend Burst kills doesn’t exist – you’ll enjoy the game more. Mighty Gunvolt Burst’s other unique mechanic is the ability to synthesise your own weapons from parts found scattered around the levels, and this mechanic’s uniqueness is negated at point blank range. It functions just like the dashing-into-enemies shtick and is just as cumbersome: levels and enemies are mostly designed around your character’s ability to shoot across the screen. 9 is the Burst mechanic, which rewards players with extra points by killing enemies at point blank range.
9 – checkpoints are fairly generous, kill-points aren’t as frequent, load times are fast and dying is virtually free of consequence. That being said, it doesn’t feel nearly as cheap as it did in Mighty No. 90 per cent of your deaths in this game will be of the instant variety. Either it’s an invisible enemy on the edge of a bottomless pit, or a set of spikes conveniently out of sight, or a crushing death trap in a hidden room with a powerup. It seems like the designers were told that the game needs to “feel hard”, and they satisfied this requirement by deliberately inserting kill-points so that the player dies at least a couple of times on their first try. The mechanics don’t gel together properly, levels play out blandly and the challenge is obligatory. Which is unfortunate, because from the very beginning Mighty Gunvolt Burst falls into a lot of the same pitfalls that Mighty No. 9, the stage is set for a redemption play from Inti Creates to win back the hearts of Mega Man fans.
After the protracted development cycle of Mighty No.
This is very much a “greatest hits” game, featuring characters from both series as well as additional character Ekoro from Gal*Gun, due to be patched in later. 9, both of which form the basis for Mighty Gunvolt Burst. Inti Creates is a studio adept in the modern-retro style by now, with a hand in the excellent Azure Striker Gunvolt and the mixed Mighty No. Mighty Gunvolt Burst comes at an exciting time for the Nintendo Switch – it’s the first hardcore platformer available for the console, and it arrives before Nintendo’s own Virtual Console does so it won’t need to compete with the retro games it aims to emulate.